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Argor's Classroom 1: Resource Pool

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Argor42

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PostSubject: Argor's Classroom 1: Resource Pool Mon Aug 11, 2014 8:15 pm#1



 Resource Pool



This lesson is less an interactive lesson in the OP, and more a collection of various helpful resources to understanding the game.

YGO Tournament Policy: 
http://www.yugioh-card.com/en/gameplay/penalty_guide/Yu-Gi-Oh!%20Tournament%20Policy%20v1.4%202013November14.pdf

KDE Tournament Policy: 
http://www.yugioh-card.com/en/gameplay/penalty_guide/KDE%20TCG%20Tournament%20Policy%20v1.4%202013November14.pdf

Penalty Guidelines: 
http://www.yugioh-card.com/en/gameplay/penalty_guide/Penalty%20Guidelines%20v1.4%202013November14.pdf

Rulebook: 
http://www.yugioh-card.com/en/rulebook/index.html

Konami PSCT Articles: 
https://yugiohblog.konami.com/articles/?tag=problem-solving-card-text (There is a Page 2, make sure to find it, as it contains the older PSCT articles)

Be sure to read through all of these, as I will expect competency in these essentials moving forward. Feel free to ask any questions you have about these documents here. Not asking anything will lead to me assuming you understand the content, so please take the initiative and ask if you have doubts. Next lesson will be either at the end of this week or the start of next week, and will be more interactive than this one.

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RsS

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PostSubject: Re: Argor's Classroom 1: Resource Pool Tue Aug 12, 2014 2:17 am#2

Thank you Argor for this, I'll sure read through things ASAP xD

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Simtem

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PostSubject: Re: Argor's Classroom 1: Resource Pool Tue Aug 12, 2014 6:01 pm#3

I will try my best to read this but i do have a question, card timings. I have always been confused by that matter, i dont understand when or why a card would miss timing. Ill start reading all the resources you mentionad and will contact you if i dont understand anything.
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Argor42

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PostSubject: Re: Argor's Classroom 1: Resource Pool Wed Aug 13, 2014 9:31 pm#4

Optional if/when aren't really covered as much in the resources I've linked here; a future classroom article will be discussing those interactions in more detail, as well as why you shouldn't call it "missing the timing". Basically though, for an optional Trigger Effect that activates "when" something happens, the activation requirement has to be the last thing to happen in the gamestate, in order for that effect to be able to activate.

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